The idea seems to be that if you’re in higher spirits, you can just shake off getting shot in the chest. You can also slide by running and hitting the crouch key.Ĭuriously, rather than armor, you have “morale”, which fundamentally works the same way, absorbing some damage and depleting when you take a hit. There’s nothing much in the way of puzzles though so none of this is really necessary or expected. There is a slightly higher level of interactivity than expected – there’s some basic physics, and you can pick up stuff like barrels and boxes, so you can chuck them at enemies or stack them to get into higher areas. But there are also tougher foes mixed in within them, like the flamethrower guys, who take quite a bit more ammo to take down but explode when they feel over. ![]() The action is extremely fast-paced – auto-run is turned on my default – and the weapons are perfectly balanced – even the pistols can be useful! Many types have low HP, and there’s often tons of them on screen at once, make it ever-so-satisfying to mow them all down. Each episode ends with some dramatic flavor text that leads into the next episode.īeyond the stylized look, the developers of Dusk have almost perfected an early 3D FPS. There are three episodes – The Foothills, The Facilities, and The Nameless City – and each level ends with a low resolution background as the number of enemies you killed and secrets you found are totaled up. A few advanced display options lets you play with the color palette and other features, including a pixelization level in case you want to remember what it felt like to play the original Doom in low detail mode. It gets a lot of mileage out of simple effects, like having long, dark tunnels or shafts pasted with the same brightly colored texture, in a way that hyponotizes when passing by at great speeds. It gets the aesthetics almost perfect though – for example, the environments attempt to mimic real-life but have that slightly unnatural disproportionate feeling that was common in this era of 3D games. However, the colored lightning is something out of Quake II, and the emphasis on darkness and flashlights is beyond what technology at the time could accomplish. ![]() The pixellated, low resolution textures and boxy, low polygon models channel the original Quake displayed in VGA – the game even starts with a fake screen that looks and sounds exactly like MS-DOS. Like a lot of throwbacks, Dusk presents a 90s FPS through an idealistic light, from how we remember them, rather than how they were. You explore the town of Dusk, Pennsylvania, which has seemingly been overrun by a cult, which in turn reveals a series of Lovecraftian ruins beneath its surface, and military experiments gone awry. The premise is a blend of popular tropes, mixing horror and science fiction. Dusk is part of trend of nostalgic, indie-developed first person shooters, which aims to recapture the genre’s glory days back in the mid/late 90s.
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